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 Post subject: MechWarrior (Reboot)
PostPosted: Fri Oct 14, 2011 1:45 pm 
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Major
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Location: Michigan
Kind of surprised there isn't a thread on this yet, but @InnerSphereNews over on Twitter (Piranha Games' hype machine for the upcoming MechWarrior game) has been releasing "image fragments" for the past week or so that seem to reveal concept art of an Atlas by Alex Iglesias. A launch year is hinted at on the bottom of the image. They've also been stamping in-universe messages with 3048, so it looks like the game has been pushed up to the Clan Invasion. They seem to be sticking pretty well to established canon in their news updates and covering the entire Inner Sphere, so that's a good sign.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Fri Oct 14, 2011 2:45 pm 
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Stratego
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Cool but still leaves us with the same issue Unseen mechs...like the Warhammer were the predominate mechs in 3048 for the IS. Have they figured away around this issue or not? Mute item till they fix that issue.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Fri Oct 14, 2011 3:14 pm 
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Major
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No word on the unseen, so we'll see.

I don't consider the unseen to be an issue myself. I have no attachment to them and would love to see new art replace all the old borrowed stuff in the universe (and maybe they'll take a similar approach in the game; there are always slight variations in the in-game models). But I digress; new art for the unseen is not the point of this thread.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Fri Oct 14, 2011 11:51 pm 
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Stratego
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In way it is, see the mechs of the time period that the game covers for the Inner Sphere ARE the Unseen. Very few "new" mechs were around. At the most a handful and they were not common and most didn't see a lot of use until AFTER the Clans invaded.

So if the game is going to be set in 3048, then mechs like the RIFLEMAN, MARAUDER, LOCUST, WARHAMMER etc...are the basic force units the Inner Sphere has to work with and use. Mechs like the HIGHLANDER or the THORN or WOLFHOUND, were not common every day mechs certain units had them or certain special units/groups had them not the common every day soldiers. So yes it is important to get thing right to keep the flavor of the game as written and present and not retcon more into it.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Sat Oct 15, 2011 2:44 am 
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Lieutenant General
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I wondered about the new art for those designs as presented in project phoenix. Does Smith & Tinker have the rights to use those?

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Tue Oct 25, 2011 9:43 am 
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General Nuisance
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Well unless we have the "Unseen" Minis then we just have to use the (re)seen ones. I agree it loses something when you field a Battlemaster 5S(?) with Hans Davion in it, but that's the price for dealing with HG oh those decades ago (Yeah...I know it's just 2 1/2ish).

But what can we do? :frown: We are probably never going to get the 'rights" to those specific beautiful war machine's minis "Officially" ever again! :sad:

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Oct 26, 2011 1:47 pm 
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Commanding General
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Quote:
In way it is, see the mechs of the time period that the game covers for the Inner Sphere ARE the Unseen. Very few "new" mechs were around. At the most a handful and they were not common and most didn't see a lot of use until AFTER the Clans invaded.
In Lyran Commonwealth, Commando is nearly as numerous as Stinger and Wasp together. Before Clan Invasion that is. In Draconis Combine, Panther is most numerous 'Mech design and also very popular among mercenaries (becouse of PPC for low cost).

But if total numbers of all 'Mechs and variants from TRO3039 are added up, so called Unseen might have overall numerical superiority over Commando, Panther, Enforcer and rest. I guess that is what Karagin means.

[edit]
I make a wild guess here: game will have WSP-1A, GRF-1N, RFL-3N, WHM-6R, BLR-1G and other 'Mechs we all know and love. However in game models could be little different from artwork of original TRO3025 and other early works.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Oct 26, 2011 9:27 pm 
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Lieutenant, SG
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Quote:
Cool but still leaves us with the same issue Unseen mechs...like the Warhammer were the predominate mechs in 3048 for the IS. Have they figured away around this issue or not? Mute item till they fix that issue.
I think this is the fix :wink:

That 'Reseen' Atlas could very well be the way of bringing back the images of the Unseen to 3025 era games.

The artwork on that Atlas (can someone post a link to/copy of that image please?) looks different enough to be a Reseen design but still be recognisable as a (3025 era) Atlas AS7-D (if necessary).

If they can do that with an Atlas 7-D, why not a Warhammer 6R, Archer 2R or the other Unseen designs.

Different enough to (hopefuly) avoid legal troubles, but still recognisable as 3025 era 'Mechs.

Well, that's my hope/dream anyway :P

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 12:10 am 
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Commanding General
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Reseen Atlas? Do you mean one in cover of TRO3025 Revised with LRM-10 launchers in each side torso? More recent artwork and models (like the ones in 2007 Introductory Box Set and TRO3039) are the original Atlas with SRM-6 in high up and 5-tube LRM-20 near hip (4 salvos of 5 missiles), but AS7-K in TRO3050 Upgrade has the twin LRM-10s again without matching stats...

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 1:46 am 
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Major
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That's because the LRM 20 split across the chest and the SRM 6 on the hip just looks more bad ass. :)

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 2:11 am 
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Stratego
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Quote:

That 'Reseen' Atlas
When did the Atlas get taken out of the picture as unusable artwork?

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 2:48 am 
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Test Pilot
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I think a lot of the younger guys in this hobby have taken to calling anything with revised art "reseen". The MW4 Vulture and all the Malcolm Hee art must give them fits …

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 4:20 am 
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Lieutenant, SG
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Joined: Thu Apr 01, 2004 1:32 am
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Quote:
Quote:

That 'Reseen' Atlas
When did the Atlas get taken out of the picture as unusable artwork?
my apologies - I was referring to this new Atlas artwork and was trying to say this is what 'Reseen' artwork for the Atlas could look like *if* the old Atlas was Unseen. (I'm not saying that well, am I? :sad: )

It's a (successful?) re-styling of a existing design that keeps the original layout.

I'm hoping they do a similar restyling the the actual Unseen.

Quote:
I think a lot of the younger guys in this hobby have taken to calling anything with revised art "reseen".
Young at heart, yes (and in name) and I've never been able to play many games - but I do remember when they added 3 new types of Autocannon ... and renamed the original version the Autocannon 5 :lol:
(when most of your games were played on 1 map, reading the stats on the AC 20 was somewhat of a 'brown trousers' moment)

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 4:32 am 
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Lieutenant, SG
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hopefully this works.

the artwork in question

Image

*drools*


side note: when I saw the earlier (piecemeal) images I though (hoped) the arms could of been from a Archer 2R (Hand on each arm along with single Medium Lasers - not to many of the original 3025 era 'Mechs have that)

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 5:10 am 
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Stratego
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IF they can do something similar...guess we will have to wait and see.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 9:05 am 
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General Nuisance
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:embarrased: Ohhhh! THAT MechWarrior! :blush:

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 3:56 pm 
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Major
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Quote:
(Hand on each arm along with single Medium Lasers - not to many of the original 3025 era 'Mechs have that)
But there's at least a full lance if you add in the Cyclops and Quickdraw. I wouldn't be surprised if there were a few more but I'm not committing brainpower to it at the moment.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 4:54 pm 
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Supreme Mugwump
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why cover part of the image?

is it japanese porn?

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 5:17 pm 
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Warrant Officer
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Quote:
why cover part of the image?

is it japanese porn?

apparently. Which leaves me both curious, and concerned about what is going on with that Atlas' head

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 11:09 pm 
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MechMeister
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Quote:
why cover part of the image?

is it japanese porn?
You wish! No, the released one unrelated part of the picture at a time, to arouse interest, letting the viewers put the pieces together. I assume the pic above is all that has been released so far.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 11:23 pm 
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Loki
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That is what I've been seeing on CBT, one piece at a time.

To me, the upper body looks like it might be an Atlas.

The lower body looks like the old Archer though. And the stickout part of the torso above it looks like the nose of an old archer.

The shoulders look like Atlas shoulders though, and the tubes in the side torsos like LRM 10 not LRM 20 racks.

Still, the lower body looks like an Archer, not an Atlas. If that is an Atlas, it is a really stupid looking lower body for an Atlas. I like that style on the Archer, which is a bit of tubby design. But the Atlas should be a musclebuilder, and that is not a good musclebuilder lower body...

;)

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Oct 27, 2011 11:36 pm 
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Lieutenant, SG
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Quote:
why cover part of the image?
They have been revealing the picture one small square at a time. Only a couple of time have they shown a composite picture (with the unreleased bits still blurred out).

Quote:
is it japanese porn?
no, that would be a Dragon Fire that replaces the Center Torso Large Laser with a Mining Drill :o

actually, with the right (?wrong?) paint job, a unmodified Dragon Fire might qualify :P

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Fri Oct 28, 2011 1:13 am 
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Major
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Hey, the Dragon Fire isn't the only 'Mech with a crotch cannon!

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Fri Oct 28, 2011 7:53 am 
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General Nuisance
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I'm with Meds... It's an Atlas, but the AC-20 looks like an energy weapon.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Fri Oct 28, 2011 10:35 am 
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Test Pilot
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AC/20s are almost as hot as a large laser, and go by friction: What did you expect it to look like?

Remember the Enforcer fluff?

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Fri Oct 28, 2011 11:30 am 
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Stratego
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Quote:
AC/20s are almost as hot as a large laser, and go by friction: What did you expect it to look like?

Remember the Enforcer fluff?
Image

Like that.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Sun Oct 30, 2011 8:10 am 
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Commanding General
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Quote:
That's because the LRM 20 split across the chest
I've checked appropriate record sheet (AS7-K in 3050 Upgrade Inner Sphere) and it's not. I'm not even going to look at TechManual whether or not LRM 20 can be spread across 3 locations or not. Sufficient to say that game stats and artwork don't match.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Sun Oct 30, 2011 2:04 pm 
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Major
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Quote:
I've checked appropriate record sheet (AS7-K in 3050 Upgrade Inner Sphere) and it's not. I'm not even going to look at TechManual whether or not LRM 20 can be spread across 3 locations or not. Sufficient to say that game stats and artwork don't match.
I never claimed it was split on the record sheet, just on the actual model. The art and the record sheets commonly do not match 100% because it's a game and everything is abstracted for the sake of simplicity. Don't read too much into it.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Sun Oct 30, 2011 2:47 pm 
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Test Pilot
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I thought we had some fluff, somewheres, that talked about a "Kurita Model" with two 10-racks and the 6 on the hip?

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Sun Oct 30, 2011 11:04 pm 
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Lieutenant, JG
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You're right Goose, there was some fluff years ago about an early "K" model that had two LRM-10's in place of the single LRM-20 which was supposed to match the mini. I don't remember where I saw that bit of info, but I know it was some sort of early fluff.


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Mon Oct 31, 2011 1:27 am 
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Commanding General
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Quote:
I thought we had some fluff, somewheres, that talked about a "Kurita Model"
AS7-K is Kurita model. It's produced in Quentin, which ever since War of 3039 belongs to Draconis Combine. FedCom makes do with AS7-S and AS7-S2.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Mon Oct 31, 2011 8:32 am 
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General Nuisance
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Quote:
Quote:
AC/20s are almost as hot as a large laser, and go by friction: What did you expect it to look like?

Remember the Enforcer fluff?
Image

Like that.
Yeah... What Kar said, showed... see the barrel?
GoldFish!

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Mon Oct 31, 2011 12:45 pm 
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Supreme Mugwump
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that is a sturmtiger, just in case you want to google it.
or look under http://en.wikipedia.org/wiki/Sturmtiger

it fired a 380 mm (about 15 inches) rocket, wich was originally intended to have a depth charge as a payload, so coastal batterys could fire depth charges at uboats passing by.
the sturmtiger however was intended to demolish fortified buildings with one shot, or to remove buildings, so it had a demolition charge as a payload.


in battletech terms this thing comes out as a heavy thunderbolt with a short-missile range, but about(my estimate) 40-60 points of damage.in one location.
or a short range piece of artillery with about 60/40/20/10/5 damage.
possible further use: detonates all vibrabombs as a 500 ton mech stomping over site of impact would...
i want a inferno version :evil:
an infantry killer, wich detonates above the battlefield and sprays the BF with shrapnell also comes to mind.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Mon Oct 31, 2011 1:48 pm 
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Stratego
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I the shape of barrel is what we were going for...

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 02, 2011 8:26 am 
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General Nuisance
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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 02, 2011 10:58 am 
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Stratego
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Quote:
http://mwomercs.com/Go here preregister to be the warrior you wanna be! Join the forum! I'm having trouble registering due to no return E-mail yet, But Joseph Mallan will be a member of the 10th LG as soon as I get it cleared up! :toast:
Check your spam box and remember to login will email then password.

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Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 02, 2011 11:05 am 
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General Nuisance
General Nuisance

Joined: Fri Dec 21, 2001 8:00 pm
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Location: In da Fridge stealing URBeer!
I did. Spam box is clear. I here there can be up to a 24 hour delay for some reason! I'm nearing hour 21!

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[url]http://www.murphyslawgaming.com[/url]


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 02, 2011 11:48 am 
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Warrant Officer
Warrant Officer

Joined: Sat Aug 27, 2011 8:51 am
Posts: 109
Quote:
I did. Spam box is clear. I here there can be up to a 24 hour delay for some reason! I'm nearing hour 21!
Used your link to register about five minutes ago got my email straigjht away and logged in to have a quick look at the forums.
Maybe you should try and register again in case there was some glitch in the system when you tried. The photo above is their artwork for the Atlas they also have a Hunchback and Jenner. Had a quick look at some of the posts and a lot are complaining about not have an A.I opponent and how hits and damage are worked out. There is also a few claiming the game is doomed from the start. Well I'll wait and see on that one.


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 02, 2011 12:06 pm 
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Lieutenant General
Lieutenant General

Joined: Sun Apr 27, 2003 8:28 pm
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Location: Somewhere between Morgues and Arc-Royal, fighting with the Wolves-in-Exile.
You will always have naysayers... Nature of the internet these days.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 02, 2011 2:21 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
I had, like, four different people tell me to check my spam filters, which I did, like, twenty time. :ohplease: The damn thing just took hours to come through, and it carried the time of when it should have shown up, instead of when it did.

Since there's no way to contact anybody important over there (no PM system, no contact info atoll), I'm afraid you'll have to hang on, maybe talk to a friend whom's all the way in, and hope they get PMs up and running.

Funny forum: Massive .sigs and uploads are allowed, but no avatars … :crazy:

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[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 02, 2011 3:04 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Notice folks are not happy if things go/do as some online games, where you pay to get things or rent mechs etc...not sure if this is going to be like SW Galaxies or the new Old Republic game. Not sure myself how much time I can devote to it, but we will wait and see on that.

Hoping things don't get to crazy like Galaxies did...too much weirdness from that game in the SW universe...

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Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


Last edited by Karagin on Fri Nov 04, 2011 7:01 am, edited 1 time in total.

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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 02, 2011 5:27 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
I suppose someone should ask this, so it may as well be me: Since Team Fortress 2 is the most MMO-like substance I've ever handled, is there someplace I could go read up on all the meta-commentary on "grind" and "pay-to-win"?

I can't tell if I'm privileged or deprived, but I'm used to just playing, and while waiting to respawn, I'l be told I got a new item or not; Only the crates require cash (real cash) to use, and even then, you've got options to trade them to somebody.

Within the last week, 'cause I'm so bad and this social-trade thing, and I'm filling up with boxes, I spent $5 for 100 more slots capacity: This is the only time they've gotten money from me, other then when I pre-ordered Teh Orange Box on Steam, Way-Teh-Hell-Back-When.

What do I know? :dunno:

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Nov 03, 2011 4:55 am 
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Commanding General
Commanding General

Joined: Fri Apr 05, 2002 8:00 pm
Posts: 1928
Location: At the base of America's Mountain
I got my e-mail lickety-split quick (the time it took to open a new tab and then open my inbox) Of course, I did my reg at about 1am PT, so that might've helped.

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[b][color=#BC851A]Wielder of the Ferro-Carbide Bat of Doom™[/color][/b]
[color=#400080][i]I hear and I forget. I see and I remember. I do and I understand.[/i] - Confucius[/color]
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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Thu Nov 03, 2011 7:58 am 
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General Nuisance
General Nuisance

Joined: Fri Dec 21, 2001 8:00 pm
Posts: 3448
Location: In da Fridge stealing URBeer!
Quote:
Quote:
I did. Spam box is clear. I here there can be up to a 24 hour delay for some reason! I'm nearing hour 21!
Used your link to register about five minutes ago got my email straight away and logged in to have a quick look at the forums.
Maybe you should try and register again in case there was some glitch in the system when you tried. The photo above is their artwork for the Atlas they also have a Hunchback and Jenner. Had a quick look at some of the posts and a lot are complaining about not have an A.I opponent and how hits and damage are worked out. There is also a few claiming the game is doomed from the start. Well I'll wait and see on that one.
I only have the one E-mail account and it won't let me "re-register" on the that account again. I'm Jonesing to get on there dang it!

This is rather annoying. Now even with a new email account I still didn't get my confirmation email! They must know I am the worlds greatest MechWarrior and are sparing all of you the utter humiliation you would experience at my hands! :D ;D :o }:)

WOOT! Joseph Mallan will now be Killing MOTHER FRAKKING Snakes on a Plain! Wellllll in 2012 we start!

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[url]http://www.murphyslawgaming.com[/url]


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Tue Nov 08, 2011 3:51 pm 
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General Nuisance
General Nuisance

Joined: Fri Dec 21, 2001 8:00 pm
Posts: 3448
Location: In da Fridge stealing URBeer!
Come on gang! 20,400+ members and I only recognize 3-5 names! Where are you people?!? :-? :o :shocked:

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[url]http://www.murphyslawgaming.com[/url]


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Tue Nov 08, 2011 4:41 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Quote:
Come on gang! 20,400+ members and I only recognize 3-5 names! Where are you people?!? :-? :o :shocked:
Like I said, IF I have time I will play, but for a lot of us this a bit late in coming along, given all that is out there to scope up our time, and I don't see mass advertisement of this game either. Now if they do ramp up the ads and push it out like Lucasfilms is doing with THE OLD REPUBLIC and how CODMW3 and BF3 have been doing their stuff, then I think we would see more of our well known friends and buddies...yet the biggest failing and I do mean it as that, is the lack of advertisements where the main stream public can see the game. TPTB seem to count on word of mouth and loyal die hard fans to tell folks about this great game system...what would be nice and would help would be a massive ad campaign that had books, posters, internet ads on Facebook as well as more demos in places that the main stream computer mags would pick it up and push it. As the opening post of this topic stated he was surprised to not see this here and check around not many other places are talking about it either...I wonder will this cut in to my Farmville time? Then you have this live action SW TV show coming out next year or so...and there is this OLD REPUBLIC game that looks really cool and I need to spend a couple of days beating Modern Warfare 3....

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Tue Nov 08, 2011 7:32 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
No big publisher = no ad campaign.

About a year out = no ad campaign.

100s of thousands of fans + active press coverage = no ad campaign.

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Tue Nov 08, 2011 11:57 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Quote:
No big publisher = no ad campaign.

About a year out = no ad campaign.

100s of thousands of fans + active press coverage = no ad campaign.

Where were the ads? I did not see anything on CGL page or on CBT, word of mouth talking about a computer game...come on Goose, you know that is not always a good thing, rumors and hear say come into play with that. Been out or hint about for a year? Really where? I may not have the best internet here in Afghanistan but I have had internet and when it works I am on it if I have the time, so far I don't recall seeing anything beyond a trailer video that was pulled/stopped right before I left for Germany just about 2 years ago....then nothing but maybes and rumors. So yes Goose again just like with board game, WHAT AD CAMPAIGN? Where is it? And up until now the company putting it out is not one that I recognize right of the bat.

100s of thousands of fans and your so called active press coverage which just seemed to pop up in the last month or so...yeah if that is what you call an ad campaign then I guess folks who run companies like LF or EA or Ubisoft etc...don't know what they are doing to promote a game or movie etc....

Oh well...now we wait and see what we actually get and see if it is worth spending time and for some money on...

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 09, 2011 2:32 am 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
"About a year out" means we wait about a year. If you're getting turned around on that point … You might have a point about "word of mouth." :crazy:

Why spend money on a ad campaign when we still have to wait so long?

PCGames is the last print gaming rag in the states, and it's not even credible, being know for fluff pieces; Yet they go "teh scoop" on this. Someone will have to check next months print run to see if it mirror teh web site coverage. When the time comes, we can argue about ads in it.

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject: Re: MechWarrior (Reboot)
PostPosted: Wed Nov 09, 2011 9:15 am 
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General Nuisance
General Nuisance

Joined: Fri Dec 21, 2001 8:00 pm
Posts: 3448
Location: In da Fridge stealing URBeer!
IDK Kar, the MechWarrior Forum has been online and running for less than a month (AFAIK) and it has 20,000+ members. There has to be some kind of publicity IYAM.

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[url]http://www.murphyslawgaming.com[/url]


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